Assassin’s Creed Shadows and the Uninspired State of Combat
Every Assassin’s Creed franchise player has their favourite gameplay style; mine is stealth, and I use combat as a last resort when a plan collapses. Combat has never been the main attraction, and Assassin’s Creed Shadows does not change that. While combat is well executed, clean, mechanically competent, and polished, it lacks that intangible zest and exuberance that makes it come alive. For a game that brilliantly integrates atmosphere with movement and stealth, the combat design feels puzzlingly unsatisfactory. Naoe, the agile shinobi, and Yasuke, the disciplined samurai. On paper, this should deliver a rich and diverse contrast in playstyle: Naoe is quick and precise, while Yasuke wields his control with strength. As it is, both characters complain of the same monotonous combat style that Assassin's Creed has employed since the series transitioned into RPGs. Whether it's a katana or a dagger, the same mechanics that have haunted us since Origins ...