Monster Hunter Wilds: Hunting at the Edge of the Forbidden Lands
A Storm, a Roar, and the Call to Hunt Monster Hunter Wilds was a brand-new release, and my first fight was not with a monster but with the world itself. When the sky opened up, rain began to barrage the screen without giving players a moment to adjust to the storm. I was cast right into the heart of a thunderstorm with lightning crashing down on cliffs and a monster roar below, cutting through the sky. I was trying to adjust the buttons at the Seikret handler briefings right before my first battle, but before I knew it, I was vaulted off my plane and performing a spinning aerial slash. I was in a moment of rage and too focused on my sword to even think about my controller. That's Wilds in a nutshell, even in early-game segments, with a poorly established narrative, the game always knows how to throw players into the action. A Narrative That Is Very Confident In The Place It Occupies Capcom has not placed value on the Monster Hunter series for its intrinsic value. Yet, Monster H...