Assassin's Creed Shadows Review - Still Good in 2026?
The Iron Fist of Level Gating: The Curated "Open World" Frustration Once again, I'd like to start with my greatest grievance, which is the excessive and complex level gating. Orchestrating players through a story, preventing them from encountering exposition that might spoil the story, or facing significant hurdles too soon is an attempt that I appreciate. It severely constrains the ability to roam around the world, however. The stunning and spellbinding views of soaring castles are completely wasted as getting anywhere near them would result in 'instant death'. This interrupts all momentum because the phrase "I can go anywhere" has turned into "I can go anywhere in the world, but only after I complete enough side quests to unlock an arbitrary cap." This creates a sub-optimal narrative-driven gameplay loop where the exploration is no longer free form, limits emergent interplay of challenges, and fosters frustration among players who prefer ...